Ok.I did an interview with Raymus about the new 2012 ae which is coming soon and also SOUL CALIBUR.Credits to Raymus for allowing me to interview him.:D
1.
Sherman- Which character are you using in the new AE?
Raymus- Claw
Sherman-I thought that you were using ken or evil ryu?(Raymus has been training either ken or evil ryu recently in the arcade.)
Raymus-I was. There was a lot of time back then. Unfortunately, academic and other personal demands grew more intense, and I want to get into tekken and soul calibur again. So there isn’t enough time to learning a new character in its entirety, match ups and all… Also, all the possibilities with claw have not been exhausted yet. Some of the top players told me that, and have given me encouragement — and I believe them.
2.
Sherman-What do you feel about new ae changes on Vega(Claw)?
Raymus-
There is only one significant improvement. Capcom made cosmic heel safer by one frame. On paper it is still throwable, so many characters get a free jab.
But in the practical sphere, this will be very hard. I say this, because at this moment, it is at -4, but many people, even the intermediate players ad top players, still miss the punish, even if the cosmic heel is done close.
The other improvements to Ultra one, and sky high claw are not significant. Using the latter as an example, the knockdown off sky high claw is not worth the risk at all. Any player can punish it with ultra or damaging special moves. It’s that easy to react to.
The improvement to Ultra 2 is minor as well but I’d like to keep my judgement of it in a tentative state. I will wait to see it in AE
3.
Sherman-Who do you think are the top 5 in the new ae?
Raymus-Boxer Ken Sagat.Not sure about the other 2.(Raymus also mentioned that it is still too early to tell.)
4.
Sherman-What are the things you are looking forward in ae?
Raymus- Nothing in particular. My character did not change much, so it would not affect my experience. But if I want to improve my experience, I need to improve, and to improve, I have to change, and people are helping me more now, so I see that happening soon. I look to improve in the next version, and hopefully the seemingly more balanced roster would provide better stimulus… somehow
5.
Sherman-Who are you looking forward to use in the new soul calibur?
Raymus- Hildegarde. She was new in SC4, and had a really interesting design, So I got down to work, and discovered how to play her. I managed to ‘break’ her and she became a top character. Even the Japanese had to learn from my Hilde… … So I have a pride and attachment to her. Moreover, she looks really strong in Soul Calibur 5. Definitely not as overpowered in 4, but still very solid, and she still plays the same. Her style is very suited to my ultra-safe, movement heavy style.
However, I am prepared to change, if another character is stronger, and could accommodate the same way of thinking.
6.
Sherman-What are the tips that you can give to the newcomers and the beginners in soul calibur?
Raymus-To 2D gamers, you need to get used to the mixup system. It’s mid or low, not a matter of crossups or throws and counterhit traps. Get used to the changed risk-reward at the ring-edge. In SF we say that you’d likely die if you get hit in the corner. In high level SC you WILL die. Change the strategy accordingly. Be assured that it is not easy to ring out at high levels of play.
Also, 3D games are more mixup heavy, since characters cross distances faster. You can run up and throw in many situations. In 2D, it is very hard for this to happen. Except characters like Abel or Makoto, it is immensely hard to set up situations where they can come up to close range in one swift movement for a substantial mix up.
Oh, get used to the guard button.